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 Post subject: Antialias objects only if required.
PostPosted: July 26th, 2008, 9:50 pm 
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Joined: November 11th, 2004, 4:05 am
Posts: 636
Location: Christchurch, NZ
Ability to switch antialias on/off for each object could help speed up vector manipulation at runtime.
Could help to speed up some scripted animation.

Paul


For this message Paul has been thanked by : mackavi


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