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 Post subject: Transparency in vector gradient fill
PostPosted: June 30th, 2005, 3:16 pm 
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Joined: November 19th, 2004, 1:36 pm
Posts: 178
Location: Birmingham
I've been doing some work using gradient fills on vectors - I was wondering if it's possible to choose transparent instead of a colour?

so you can do blends...


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PostPosted: June 30th, 2005, 5:12 pm 
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Joined: October 26th, 2004, 10:23 am
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Location: Digital Workshop
Transparency is a single per polygon setting - it is not related to the fill colour and cannot be a gradient. It is not possible to specify transparency in place of a colour.

You would have to create separate vector objects and then apply object level transparency via the Effects -> Blend settings.


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 Post subject:
PostPosted: June 30th, 2005, 11:28 pm 
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Joined: November 19th, 2004, 1:36 pm
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Location: Birmingham
The reason I ask is because this is something you can achieve in Illustrator

You have a gradient fill with a single colour that fades into transparent - easy enough to do in Photoshop say - but that's a raster..

It looks as though in Illustrator you have to use an opacity mask to achieve the effect... needs to have RGB values to get full opacity

I don't know whether Opus will support this if I export from Illustrator as WMF or EMF format...


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 Post subject: Inkscape
PostPosted: July 2nd, 2005, 5:38 pm 
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Location: Birmingham
I've found that the open source SVG program Inkscape allows use of gradients like this..

As it's open source would it be feasible to include elements of it into Opus I wonder?


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 Post subject: Re: Inkscape
PostPosted: July 2nd, 2005, 7:23 pm 
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Joined: October 26th, 2004, 10:23 am
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Location: Digital Workshop
Craig Gilman wrote:
As it's open source would it be feasible to include elements of it into Opus I wonder?

"Open Source" does not mean "do what you like with this code" - it all depends on the license and usually it means that any program using the code must also be Open Source - and we're not planning on making Opus open source any time soon!
It's also highly unlikely that their code would be easily related to Opus. If we were to develop transprency in fills it would have to be all our own work.
Sorry, but there's no shortcut to achieving this! :(

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 Post subject:
PostPosted: July 3rd, 2005, 10:39 pm 
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Joined: November 19th, 2004, 1:36 pm
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Location: Birmingham
I suppose I'll just have to make do with all the excellent features that Opus provides for now!

I'm sure though that if vector graphics in Opus were developed further, it could develop even further into a flash competitor!

Thanks for the discussion though... It's good to be able to have feedback direct from the people "at the coal face" !

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