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 Post subject: Opus Flex AS3 AIR Runtime
PostPosted: August 1st, 2013, 9:52 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi,

Valuing Opus Flex, I have been learning about a substitute for the Flash player that can run cross-platform. AIR (which I believe packages the SWF) can run on Windows, OSX/IOS and Android (can be compiled with a captive runtime, so no need to install runtime/player). Latest release of AIR SDK 3.8 http://www.adobe.com/devnet/air/air-sdk-download.html includes ActionScript Compiler 2.0 (ASC 2.0) so compiling for AIR is no longer dependent on the Flex SDK. But, ASC 2.0 (and AIR) can only compile ActionScript 3 (AS3).

If Opus Flex next generation used AS3, plus built an export option to compile using the AIR SDK 3.8 (plus have ability to point at newer SDK's as these are released), Opus Flex exports could be deployed cross-platform, leveraging AS3 including AIR Native Extensions (ANE) for individual platforms (for example, geolocation, encrypted local store, etc.).

"Food for thought..." to hopefully start a discussion. :)

Kind Regards,

_________________
Stephen


For this message Stephen has been thanked by : mackavi


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