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 Post subject: Pan function for audio
PostPosted: January 22nd, 2010, 8:12 pm 
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Joined: May 16th, 2008, 4:50 pm
Posts: 368
Location: Berghem The Netherlands
Opus: Opus Pro 9.75
OS: Windows 10
System: `HP
Hi,

Does anybody know if it's possible to add a pan function for audio? a script or something?

I am working on a small game for blind kids, and therefor it should be welcome if i can make a difference between right and left.

Kind regards,

Ad

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Opus Pro v9.75
Windows 10 on HP EliteBook i7
http://www.csnmedia.nl


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 Post subject:
PostPosted: January 24th, 2010, 6:18 pm 
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Joined: November 14th, 2009, 11:02 am
Posts: 24
Location: Barcelona (Catalonia,Spain)
Opus: v 7.04
OS: W7 Pro 64
System: Corei7/ Nvidia Quadro4000/ 12Gb
Hi,
Very interesting question friend
Answers I think you find the good in the dll control (If the application will run under Windows)
I know very little about it, but surely there are people who know how to do..
Anyway, a simple trick is to prepare two different audio files with the balance "all right" and "all left", and call at your convenience
----------------------------------------------------------
Opus Pro 6.4 / Windos Xp Sp2 AMD Athlom 64x2Dual/Core Processor 5000+ 3..50 GB Ram/Ati Radeon X195
Universidad Autonoma de Barcelona (Barcelona, Spain)


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 Post subject:
PostPosted: January 24th, 2010, 8:09 pm 
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Joined: May 16th, 2008, 4:50 pm
Posts: 368
Location: Berghem The Netherlands
Opus: Opus Pro 9.75
OS: Windows 10
System: `HP
Thanks for your reaction. Your suggestion about the 2 files all left / right is what i did befor, but it should be easier to have something like a "near" fuction like in the game engine from Blender 3D and other game engines.
When an object is near a defined object it looks at the stereo spectrum where the object is.
Maybe in Opus 7...?

Kind regards,

Ad

_________________
Opus Pro v9.75
Windows 10 on HP EliteBook i7
http://www.csnmedia.nl


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 Post subject:
PostPosted: January 24th, 2010, 9:06 pm 
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Joined: January 19th, 2005, 7:14 pm
Posts: 20
Location: Bromsgrove, Worcs, UK
Flash Player 5 and above supports setPan, getPan, setTransform, get and setVolume for the sound object. I don't have Opus 7 yet -so I'm not sure exactly where you would put the script. The trigger can be just about anything you like
Guess that you have the choice between stand alone Flex or doc view in an Opus pub. Good Luck

Ken


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