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 Post subject: Checking if an object exists?
PostPosted: June 26th, 2006, 4:02 pm 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
Is it possible to check if a certain object exists via opus script? I have some scripts e.g. for checking checkboxes and radiobuttons. On some pages I have 5 radiobuttons on others only 3 or 2.

When checking the button states via script I naturally get an error message when one of the buttons which the script checks is not on the current page.

So I like to check first if the buttons exists and start the check function only if this is the case.

T

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


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 Post subject:
PostPosted: June 26th, 2006, 5:04 pm 
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Joined: November 3rd, 2004, 2:11 pm
Posts: 323
If you put all of your objects in a frame you could then use the following to determine how many objects are on that particualr page.

Code:
var numOfChildren = framename.GetNumberChildren();


And use the numOfChildren as a counter for your other scripts, and that way it would cycle through as many as you needed.

Code:
for (x=0;x<numOfChildren;x++)
{
...
}

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