Actually the clicking of the text box is just for the test. In the actual application it will be a counter that will be causing the new variable names and cloned boxes to be created. The counter value could be up to two-thousand and more, or a few as one or two.
I wrote a game on Opus Pro 5 which takes actor's dialog lines from a Microsoft Access
*.mdb file and displays the dialog lines on the computer monitor. Each *.mdb file is a separate story script. Each file could be as short as a 3-line joke or could be as long as a two-thousand-line books-on-tape of "War and Peace". The game is like a teleprompter with cued music and effects. (It's at
www.dramaoke.com if you're curious).
The game works fine, but the problem is that the users are not writing or editing their own scripts because they don't want to bother learning Microsoft Access (or a lesser program that edits *.mdb files).
So, I'm trying to add an editor page in the game so that the user can go to that editing page and edit his or her own scripts. The editing page will contain separate text input boxes corresponding to the data in the *.mdb script file. But the number of boxes is different with each script.