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 Post subject: Using a Fork syntax
PostPosted: December 9th, 2009, 9:55 pm 
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Joined: December 14th, 2004, 5:08 pm
Posts: 55
Location: Holland
Opus: version 8.0
OS: XP, Vista, Windows7, Windows8
System: Intel Corei7-2600 CPU 3.400GHz
Hi is there someone who can help me out with a script to move a set of frames using a fork syntax

So far I hav the following script

function startForkingl()
{
for (num=1; num<=3; num++)
{
eval("FrameFork"+num +".Show();");
wait(1);
//the next two actions I want to set as a fork syntax
eval(fork+"FrameFork"+num+".Scale(1,1,4,true);");
eval(fork"FrameFork"+num+".Move( 50, -50, 2, true );");
///no more fork here

wait(5);
eval("FrameFork"+num+".Scale(-0.95,-0.95,4,true);");
}
}

Thanks in advance for any help given

BR

Jim


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 Post subject:
PostPosted: December 9th, 2009, 11:17 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Hi Jim,

Your syntax for forking makes little sense. You need to read the opus help manual - search fork in the index.


The fork function accepts a user function at the simplest level.

fork(runAnimation)

You cannot pass parameters! However, you can pass an object which is accessible within the function using the keyword 'this'.

fork(runAnimation, myObject)

In your example, the scale / move would be in their own functions and the objects FrameFork would be passed.

Mack

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 Post subject:
PostPosted: December 10th, 2009, 2:26 am 
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Joined: November 11th, 2004, 4:05 am
Posts: 636
Location: Christchurch, NZ
I have used fork to run simultaneous loops...
here's a basic example, just three loops running counters...

/********************************************/
v1 = 0; v2 = 0; v3 = 0;

function f1() {
while(true){
wait(0.5);
v1++;
}
}

function f2() {
while(true){
wait(0.05);
v2++;
}
}

function f3() {
while(true){
wait(0.005);
v3++;
}
}

// start up the counter loops..

fork(f1);
fork(f2);
fork(f3);

/*******************************************/

Paul


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