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 Post subject: Problems with strings in flex
PostPosted: December 25th, 2009, 11:18 am 
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Joined: November 14th, 2009, 11:02 am
Posts: 24
Location: Barcelona (Catalonia,Spain)
Opus: v 7.04
OS: W7 Pro 64
System: Corei7/ Nvidia Quadro4000/ 12Gb
Hello
I'm trying to extract a word from a text string, and works fine on my opus editor (Prewiev publication), but not when I publish in flex ( "word" is one of the functions supported by Opus OpusScript Flex)

I'm doing wrong or a bug in the program ??


function kk(){
var middleName = String.word(NewFullName,NewIndex)
NewWord=textObj.middleName()
}

(NewFullName, NewIndex & NewWord are previously defined as system text variables )




Opus Pro 6 + Service pack 6.1 / Windos Xp Sp2 AMD Athlom 64x2Dual/Core Processor 5000+ 3..50 GB Ram/Ati Radeon X195
Universidad Autonoma de Bellaterra ( Barcelona, Spain)


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 Post subject:
PostPosted: December 25th, 2009, 11:34 pm 
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Godlike
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Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Code:
NewWord=textObj.middleName()


maybe this:
Code:
NewWord=middleName


middleName() is not a valid function I think.

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 Post subject:
PostPosted: December 26th, 2009, 9:27 am 
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Joined: November 14th, 2009, 11:02 am
Posts: 24
Location: Barcelona (Catalonia,Spain)
Opus: v 7.04
OS: W7 Pro 64
System: Corei7/ Nvidia Quadro4000/ 12Gb
Lar, thanks for the help.

Sorry, clearly middleName() is not a Opus function, is an error when I copied my code in the post (I was experimenting like crazy),you can look at the script in the "TestWord.imp" I sent.

Code:
function kk(){
var middleName = String.word(NewFullName,NewIndex)
NewWord=middleName
}


In this. Ilm, practically I have only followed the example that is in OpusScript Help. It must be a nonsense, but I do not work !

I wish I could help




Opus Pro 6.4 / Windos Xp Sp2 AMD Athlom 64x2Dual/Core Processor 5000+ 3.50 GB Ram/Ati Radeon X195


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 Post subject:
PostPosted: December 28th, 2009, 1:14 am 
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Godlike
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Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
I get the same result as you did. Works in Opus Preview. Does not work after Opus publish .swf

(I only opened .swf in Internet Explorer ActiveX. I do not have or use Flash player on this system. I do not use Flex much.)

Maybe others will know more.

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 Post subject:
PostPosted: December 28th, 2009, 10:56 am 
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Joined: November 14th, 2009, 11:02 am
Posts: 24
Location: Barcelona (Catalonia,Spain)
Opus: v 7.04
OS: W7 Pro 64
System: Corei7/ Nvidia Quadro4000/ 12Gb
:wink:
Thanks Lar
I hope someone will find a solution
I also prefer to publish. "Exe", but it seems that in the coming times, the "flex/flash" is taking much importance. and we must begin to learn.
I believe that when fully implemented in Opus, will be a very powerful tool !!


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 Post subject: No luck here either
PostPosted: January 1st, 2010, 11:12 am 
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Joined: June 18th, 2005, 3:16 pm
Posts: 86
Opus: Opus Pro v9.75
OS: Windows 10.?
System: HP xw660 Server 32GB RAM, Toshiba Satellite Laptop
nasua,

I also got the same result as Lar_123 and yourself, i.e. the functions are used in Preview mode but not in the published program. It seems that Flex ignores the string functions when published. I tried several approaches to the problem without success. I was unable to find a way simply using the 'actions' event, rather than a function, to extract a substring without using a script action.

I also want to extract part of a string to change the appearance of the selected substring without changing the rest of the string. I have been able to do this for Text objects, but not variables. It's challenging, but that's the nature of programming!!

Paul

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 Post subject:
PostPosted: January 3rd, 2010, 11:37 am 
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Joined: November 14th, 2009, 11:02 am
Posts: 24
Location: Barcelona (Catalonia,Spain)
Opus: v 7.04
OS: W7 Pro 64
System: Corei7/ Nvidia Quadro4000/ 12Gb
Paul, Lar_123:

Indeed it seems that programming is a bit uncertain ... but it's a shame that so many bugs at the time of publication in flex
I have also met insurmountable problems with "while" and other commands,it simply will not work is published...
Perhaps we could create a group to test all the commands of flex and communicate the results and experiences to the DW technical department.

:D I heard that this year is good


Opus Pro 6.4 / Windos Xp Sp2 AMD Athlom 64x2Dual/Core Processor 5000+ 3..50 GB Ram/Ati Radeon X195
Universidad Autonoma de Barcelona ( Barcelona,Catalonia,Spain)


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 Post subject:
PostPosted: January 3rd, 2010, 12:40 pm 
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Godlike
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Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
I found this in the Opus help files regarding Flex.
It seems greater care is needed to plan and also structure... a Pub under development.
Quote:
Functions all return immediately. In OpusScript many functions do not return a value until the action they perform has completed (such as the Move() function). It is not possible to replicate this behaviour in Flex, therefore all functions return immediately.

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 Post subject:
PostPosted: January 3rd, 2010, 1:50 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
nasua wrote:
but it's a shame that so many bugs at the time of publication in flex


Not bug. Opus is not a flash replacement. Lar is both right and well read.

Use a for loop with a charAt both work under flex and will achieve the same end.

Mack

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 Post subject:
PostPosted: January 3rd, 2010, 6:17 pm 
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Joined: November 14th, 2009, 11:02 am
Posts: 24
Location: Barcelona (Catalonia,Spain)
Opus: v 7.04
OS: W7 Pro 64
System: Corei7/ Nvidia Quadro4000/ 12Gb
Mack, have mercy, do not go from smartass, I just want to learn !!!


1.- Sorry if my English is not quite right, I never wanted to say "shame" simply means "pity" or something (good sense)
2.- I'm new to the forums, but all I say is to try to humbly work for perfecting the application.
3.- Obviously,Opus is not Flash (for this is the flahs), no one disputes or compare, but it's a reach enjoyed very good results with Opus
4- I read and long - Functions all return immediately. In OpusScript many functions do not return a value until the action they perform has completed (such as the Move() function). It is not possible to replicate this behaviour in Flex, therefore all functions return immediately. - but not how to apply this concept to the text strings

Josep
Opus Pro 6.4 / Windos Xp Sp2 AMD Athlom 64x2Dual/Core Processor 5000+ 3..50 GB Ram/Ati Radeon X195
Universidad Autonoma de Barcelona ( Barcelona,Catalonia,Spain)


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 Post subject:
PostPosted: January 3rd, 2010, 10:11 pm 
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Godlike
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Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Quote:
4- I read and long -- but not how to apply this concept to the text strings

What I would do to resolve 'what works' at this point is this...
Take specific, individual commands you want to work with --- and test them out using Standard Triggers and Actions. You can still have OpusScript there, just put short sets of statements in the Script pane (as an added Action >>> Programming >>> Script). And to start with, see if your string manipulations work outside of any LOOP or conditionals. Then start adding variable/conditional IF statement (again avoid the complication of a loop for now). Also, for now and for testing/learning purposes... change the value of a variable (your Index for example), but not by using User TextInput. See if that helps the code to work. If so, then you can focus on TextInput ojbect's properties settings --- the checkbox options for when the variable is updated.

Unfortunately, you will have a tedious process of publishing in order to test and verify (as you've already discovered, and as help files advise, rather than simply 'Preview' to test).

If I wanted to start using Flex type output now, I would be going through this same 'discovery process'.

Good luck. Keep at it.

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