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 Post subject: Timer for animation
PostPosted: July 15th, 2012, 5:11 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi,

Belated thanks to Mack and Larry for suggestions made in this long set of postings (viewtopic.php?f=4&t=4322&hilit=noise) which I've gone back to, adapted and come up with a working solution. It was a white noise/TV static animation involving 6400 black dots randomly flickering. What aided the solution was using 6400 images of black dots instead of vectors (duplicated by Quickbuild>Create Table), alternating transparency, thereby removing one of the actions in an earlier script that the loop iterated through and improving animation speed.

update:
I had had some difficulty figuring out how to add a timer, but with some experimenting, have now been able to get one working.

So, for now, Timer resolved. (A lot more work though to get this project "cleaned up.")

Again, much thanks to Mack and Larry for their earlier help!

Kind Regards,

_________________
Stephen


For this message Stephen has been thanked by : mackavi


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 Post subject: Re: Timer for animation
PostPosted: July 16th, 2012, 6:16 am 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Hi Stephen,

Thanks for your considerate follow-up.

I remember this problem (it's coming back slowly...). The issue as I recall was Opus' ability to refresh so many small squares of black and white randomness. (or in the U.K., do you say "randomnesses"?) :P Too many objects and too fast of a required refresh... just did not work. You had to find a 'sweet-spot'.

What I think you are raising here, updating here, is that you essentially went to bit-mapped and some tweaking to get the desired result.


I think the STORY out of all of this is that OpusPro and its sister applications are just so wonderfully robust. It may take some work, but somewhere, somehow... a wonderful solution can be built.

Cheers and best wishes.
Larry

_________________
_good things come to those who wait(0)_


For this message Lar_123 has been thanked by : mackavi


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 Post subject: Re: Timer for animation
PostPosted: July 16th, 2012, 12:06 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi Larry,

Yes, less taxing for the refresh, using a single PNG (dot) for the 6400 images.

And most definitely, Opus has so many great and adaptive features that most often, a solution can be found. Which is why I kept experimenting, trying different "combinations."

Kind Regards,

_________________
Stephen


For this message Stephen has been thanked by : mackavi


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