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 Post subject: Sound Files in HTML5
PostPosted: October 17th, 2014, 4:01 am 
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Joined: July 12th, 2009, 10:33 am
Posts: 124
Hello

Wondering if anyone has had (and preferably solved) issues with sound files in HTML5. I have a publication that requires a different sound to be played with each tap/mouseover etc. The problem I am having is that something always fails to play. This is what I've tried:

1. Different channels, although I'm not sure any browser takes notice.
2. Adding a delay block so that the next sound can't be played until the last one has definitely ended.
3. Trimming sounds so they are very short, with small files (3kb).

I also tried creating a 'sound sprite' and playing and pausing after a delay. This would only solve one of my issues, but I thought I'd test it. As it was, the start was unpredictable, knocking everything else out of whack (and Chrome apparently pauses in it's own time anyway). May be a javascript solution here, but it would take me a lot of time to implement, so I thought I'd wait on advice.

Also, it can be very difficult getting the iPad to play the first sound, whatever it is. It loosens up after one is out of the way, but there are subsequently always delays before anything is played (much more than the download time).

Other issues are that the iPad will only play a sound file if a user initiates it (ie. no automatic intro sounds). I also read that browsers don't cache sound files, so they are redownloaded each time from the server, but this may be out of date.

Any suggestions to a better way of dealing with all this?
Thanks
Dan

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 Post subject: Re: Sound Files in HTML5
PostPosted: August 14th, 2017, 6:51 pm 
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Joined: June 26th, 2007, 11:59 am
Posts: 60
Opus: Opus 9.01
OS: Windows 7
System: Heinz 57
Hi, I'm reviving this post as I have a similar issue.

I am updating an HTML5 publication to run in Safari on an Ipad.

On each page I run a timeline adding various narrated audio files within the timeline. I have tried them running on "auto" channels and specific channels but still the timeline does not run properly. The output mode is selected as a "single page application", could this be something to do with the problem?

As I have said everything works OK in Chrome and IE so it's something to do with publishing for Safari.

Any help appreciated.

Dave

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 Post subject: Re: Sound Files in HTML5
PostPosted: August 15th, 2017, 11:29 am 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Are you running Chrome on the iPad?

</mack>

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 Post subject: Re: Sound Files in HTML5
PostPosted: August 15th, 2017, 12:27 pm 
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Joined: June 26th, 2007, 11:59 am
Posts: 60
Opus: Opus 9.01
OS: Windows 7
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Hi Mack,

No. "in Safari on an Ipad."

Does it have to be Chrome or can we make Safari work with on an Ipad?

Bob

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 Post subject: Re: Sound Files in HTML5
PostPosted: August 15th, 2017, 12:42 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
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Is this the sounds won't play issue from the original post above?

</mack>

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 Post subject: Re: Sound Files in HTML5
PostPosted: August 15th, 2017, 1:37 pm 
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Joined: June 26th, 2007, 11:59 am
Posts: 60
Opus: Opus 9.01
OS: Windows 7
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I'll start a fresh post to avoid confusion Mack.

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