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 Post subject: HTML5: How to add a sound with an alias name?
PostPosted: April 27th, 2016, 8:32 pm 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
I would like to trigger a sound via PlaySound() from the main script of a page.

The help file says that I can add sounds via the "additional resources" tab in the properties dialog of the page or the publication.
Unfortunately I cannot find this tab in the properties dialog boxes. Maybe because it is a HTML5 publication?

Is there another way to add sounds that can be triggered from a script?

Thanks in advance for your help.

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 Post subject: Re: HTML5: How to add a sound with an alias name?
PostPosted: April 28th, 2016, 8:52 am 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
You can tap directly in the HTML5 audio element with JavaScript.

Code:
myAudio = new Audio('music.mp3');
myAudio.play()


Note, that the play function belongs to JavaScript not Opus and therefore uses the lowercase 'p'. The Opus editor will auto-correct - so make sure to change it back.

Additionally, if you wish to use the audio as a publication resource rather than a page resource you will need to define myAudio as a publication variable.

</mack>

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 Post subject: Re: HTML5: How to add a sound with an alias name?
PostPosted: May 2nd, 2016, 3:11 pm 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
Great! Thanks a lot for your help :D

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


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 Post subject: Re: HTML5: How to add a sound with an alias name?
PostPosted: May 4th, 2016, 10:00 am 
Offline

Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
mackavi wrote:
You can tap directly in the HTML5 audio element with JavaScript.

Code:
myAudio = new Audio('music.mp3');
myAudio.play()


Note, that the play function belongs to JavaScript not Opus and therefore uses the lowercase 'p'. The Opus editor will auto-correct - so make sure to change it back.

Additionally, if you wish to use the audio as a publication resource rather than a page resource you will need to define myAudio as a publication variable.

</mack>


It seems that I do something wrong: I have used the code as above. Instead of 'music.mp3' I have used 'click30_snap.mp3' for example.
Unfortunately I always get an error message "Undefined identifier 'Audio'" in the script console.

Mack, do you have an idea what causes this?

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


For this message Tarantoga has been thanked by : mackavi


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 Post subject: Re: HTML5: How to add a sound with an alias name?
PostPosted: May 4th, 2016, 11:28 am 
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Godlike
Godlike
User avatar

Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Audio is a JavaScript object. You cannot test JavaScript using Opus HTML5 preview.

In practice, it is a bad habit to use preview for any Opus HTML5 testing - you should always publish and view in a browser and occasional check in other browsers for compatibility differences.

</mack>

_________________
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Interactive Solutions for Business & Education
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www.interaktiv.co.uk
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