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 Post subject: Collision Detection
PostPosted: July 7th, 2016, 9:27 pm 
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Joined: November 3rd, 2004, 2:11 pm
Posts: 323
I am trying to create a shuffleboard game. When a puck goes through the board, I only want it to add/subtract final score from where that puck ends up. Right now if it slides through the board it picks up 7, 8, 10, etc. depending on where it was aimed. Is there some way to only score where it ends up? So let's say puck 1 ends up on a 10 and then puck 2 pushes it out and ends on the 10. Score should just be 10, but not sure how to get there?

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 Post subject: Re: Collision Detection
PostPosted: July 9th, 2016, 11:27 am 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Would IsObjectIntersecting work?

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 Post subject: Re: Collision Detection
PostPosted: July 9th, 2016, 7:50 pm 
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Joined: November 3rd, 2004, 2:11 pm
Posts: 323
I zero the result upon leaving and assign upon entering. In preview that works great. Once I publish, everything, and I mean everything, goes south. It's too bad, but this feels really wonky to me.

I've tried it as both a HTML5 ouptut and Flash output. Each doesn't seem to work. For instance, the Flash version moves the puck about a fourth of where it should end up, the HTML5 version stores variables even though I'm clearing them and shows pucks before they are supposed to appear and that throws everything off. Just a lot of weird stuff like that. I don't have anything fancy really going on that I can see. I have polygonal hotspots with collision enter/exit triggers, updating a variable, moving pucks, showing/hiding things, adding variables.

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 Post subject: Re: Collision Detection
PostPosted: July 13th, 2016, 8:56 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
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Location: UK
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My understanding is that Flash and HTML execute code differently, so preview and publish may not match.

As for the problem, can you post the project?

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