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 Post subject: Simultaneous actions?
PostPosted: May 25th, 2005, 5:21 pm 
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Joined: November 9th, 2004, 10:35 am
Posts: 49
Location: Canterbury UK
Hi,

Proberbly simple...how do I add new actions which can be used when a contineous animation is being played? see attached image

An example would be appreciated.


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Andy
Hayward Design
E: andy@hayward-design.co.uk
T: 01227 721864

Opus Professional Version v6.00
Build Date Jun 18 2007 15:01:07
Windows XP Professional - Build 2600 Service Pack 2
Total Memory 1024 Mb
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 Post subject:
PostPosted: May 25th, 2005, 6:31 pm 
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Joined: October 26th, 2004, 10:23 am
Posts: 666
Location: Digital Workshop
Looking at that action list I think the simplest solution would be to use a timeline! It would be much more logical, not require the delay actions and you can just add actions in new tracks to have them happen at the same times (or even overlap).
If you really want to use the linear actions then you need to add a Simultaneous Actions object and put the actions in there. Note that all actions in a Simultaneous group happen at the same time - there is no ordering within the group.


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 Post subject:
PostPosted: June 3rd, 2005, 11:35 am 
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Joined: November 9th, 2004, 10:35 am
Posts: 49
Location: Canterbury UK
Thanks Duncan,

Will probably switch to the timeline way of doing things.

I tried using a Simultaneous Actions object with a contineous looping path animation as the first item in the list. This did not allow the other items in the Simultaneous Actions object to start.

Any ideas?

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Andy
Hayward Design
E: andy@hayward-design.co.uk
T: 01227 721864

Opus Professional Version v6.00
Build Date Jun 18 2007 15:01:07
Windows XP Professional - Build 2600 Service Pack 2
Total Memory 1024 Mb
DirectX Version 9.0 or better
AMD Athlon


For this message Andy Piddock has been thanked by : mackavi


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