Hi Robin and thanks for you help so far !
I am trying so sell a board game to a german publisher and therfore I need this inteactive demo. And I love Opus for what it can do. I hope to solve this problem !
First: Thanx ! This tip helped me a lot in understanding the actions of Opus!
But my "boardgame situation" is a bit different. While your exaple works perfect for two stones, I need to have this for a lot of stones.
My game is similar to the board game called "Dame" (in German... sorry, I donĀ“t know the english name of this. But I have attached an image below).
What I would need is something like this:
Every white stone can...
1. be dropped on every black stone
2. not be dropped on any white stone
3. make any black stone disappear when dropped
(and viseversa for black stones of course!)
I think your example works, because the black stone is able to get dropped by only ONE object named "white stone". But as I have mentioned... I have a lot of them
I did a quick drawing below to show you my situation.
Maybe you have one more tip for me to solve this ?
Can this be done by programming variables ?
I am looking forward to hear from you !