Quote:
Paul is correct. Opus will use whatever processor cycles are available to it to ensure that the animation runs as smoothly as possible. However, it will not prevent other applications from utilising the processor and you should not experience input delays or sluggishness when animations are taking place.
Well I don`t know about that, but try running a looping Opus animation, then play a game of Spider Solitair & see how slowly the cards are dealt
LOL
Quote:
If you are concerned about your CPU temperature when it is running at 100% load, I would recommend looking at cooling solutions as it is quite common for Windows applications (particular games and multimedia applications) to cause CPU 'spikes' of 100%. Many video encoding programs use maximum CPU time for periods of several hours and this should not damage the processor in any way.
It wasn`t my system I was worried about having just spent too much on round cables, Gigabyte 3d cooler & nice PS. I was more worried about those who download & play with my program, as who knows how hot they might go :-/ If you`re sure they won`t catch fire `cause of me I`ll stop fretting.
Guess we just have to live with this, thanks for replies.
Best Regards,
Tom.