MUCH and MANY thanks Mate!..
I still have some crazy issues and questions though regarding this timer.
How I have managed to do it at the moment is like this:
( rectangle )
----------------------------------------------------------
|<------------------------[] ----------------------->0 |
----------------------------------------------------------
the trigger is the rectangle the ball is on the right as a( zero )
I ended up having a ball move left to right through a trigger
that adds +1 to a variable and display it on screen.
So, if I want to create a 1 second trigger - I have the ball
move from left to right ( and back ) in 2 seconds - obviously,
the time in between is a 1 second increment each side.
But there is a problem! - I HAD to do this because if I use the model underneath,
- even though the " trigger " or collision is at one end of the rectangle... it counts
2 instead of 1 ! ( but doesn't seem to do it if the trigger is in the middle! ) now I KNOW
there is a collision enter AND an exit ...and have made sure that I ONLY use one OR the
other...but it STILL counts 2 - unless I do it the way I did above.
( in other words using collision enter by itself will STILL register an EXIT &
Visa-verse...cant understand why? I "check " to make sure there is ONLY one collision
command but regardless it reads both an IN AND an out )... - weird
( rectangle )
----------------------------------------------------------
|[] <----------------------------------------------->0 |
----------------------------------------------------------
trigger ball
Next of all I cant seem to get my head around "Tickers" properly in relation to
System variables HRS : MIN : SEC - for example...in the above case its easy...
my variable reads and updates....but if I say Ticker1 = System Seconds ...
nothing happens.
So, is there a way for me to make it count directly from the systems Hours Mins seconds?
Ive tried this but it doesn't work....
I created a variable called " secount " - and set it to a value of the number "0"
I then created the statement: secount = SYSTEM_TIME_SECOND.....
....but there seems to be no updating of the " secount " variable.
Ive tried to get the thing to count DIRECTLY from " SYSTEM_TIME_SECOND "but nothing either.
But if I use the model above - then I get a regular trigger. - why cant I use SYSTEM_TIME_SECOND
as a variable to update "secount" and yet exactly the same thing ( only using my model ) works?
Sorry about the long winded explanation..but I really hope you can make sense of what I'm trying to
figure out.
I HAVE managed to connect directly to system_ hour Min Second and crate a simple clock based on the systems settings ( THANK YOU! )
In my first model I created a variable that counted....when it got to ( 30 ) test would pop up and say ( you have 30 seconds left )...
so I have figured out how to make SOME things do other things.
Have you seen those electronic clocks where instead of a second hand OR a display, there are LEDS that are around the edge of the face
of the clock and one lights up every second to represent " seconds" instead? - well Im trying to achieve the same thing but I cant get that to happen.
I thought that if I used the same principal ( when time counter = 30 show DOT 1 )..it would work but apparently not.
ADDITIONAL QUESTION: - how would I make this happen?....
Ive tried:
on show
SYSTEM_TIME_SECOND
IF SYSTEM_TIME_SECOND=1
THEN SHOW DOT1
IVE ALSO TRIED:
SYSTEM_TIME_SECOND=SECONDSTIME
IF SECONDSTIME=1
THEN SHOW DOT1
Neither works...is the logic correct or am I missing something? and if so how would you do it?
And once again
thank you very much for the previous help.