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 Post subject: Fading after following a path
PostPosted: November 2nd, 2005, 1:56 pm 
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Joined: November 3rd, 2004, 4:28 pm
Posts: 119
Location: Limousin, France
Anyone give me a hand with this -

I have an object following a path, and the animation set to loop.

I would like the object to fade at the end of each "run" before the loop starts all over again.

I've tried just about everything I can think of, but am probably missing the obvious...

Anyone?

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Chris Kaley
Win XP Pro SP2, Intel 2.66 GHz Core 2 Quad extreme, 4 Gb RAM, NVidia 8800 GTX, 768Mb RAM, Dual Iiyama TFT
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 Post subject:
PostPosted: November 2nd, 2005, 3:27 pm 
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Joined: October 25th, 2004, 12:32 pm
Posts: 397
Location: Digital Workshop
There are many way to do this, attached is just one example.

In this example there is a frame with a sync to end trigger to reset the animation (the fade) and then hide and show the object being moved.
The Object has an on show animation set on it so as soon as it reapears the animation starts again. On the on show trigger is a animation fade which only triggers when the object has stoped.

Regards

Brenden Knifton


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 Post subject:
PostPosted: November 2nd, 2005, 4:00 pm 
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Joined: November 3rd, 2004, 4:28 pm
Posts: 119
Location: Limousin, France
Thanks Brenden, but didn't find an attachment !

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Chris Kaley
Win XP Pro SP2, Intel 2.66 GHz Core 2 Quad extreme, 4 Gb RAM, NVidia 8800 GTX, 768Mb RAM, Dual Iiyama TFT
Opus Pro XE v4.5, XE v5.5


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 Post subject:
PostPosted: November 2nd, 2005, 4:16 pm 
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Joined: October 25th, 2004, 12:32 pm
Posts: 397
Location: Digital Workshop
I was sure I attached it.

There seems to be a small issue with the file upload at the moment.
We have just updated the message boards to the latest version, we will look into this and I will post the attachment as soon as it is fixed.

If you would like to email me bk@digitalworkshop.com I would be happy to email it to you, it is only 4k.

Regars

Brenden Knifton


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 Post subject:
PostPosted: November 2nd, 2005, 4:47 pm 
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Joined: October 25th, 2004, 12:32 pm
Posts: 397
Location: Digital Workshop
Should be fixed now.


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