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 Post subject: Extending OpusScript:Guidelines
PostPosted: January 30th, 2007, 3:26 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi

I've noticed on the Forum that members who are expert in scripting are able to extend OpusScript using additional JavaScript/ECMA-262 items (occasionally, even other types of code).

Are there any guidelines as to what specific scripts (ECMA-262, JS, ActionScript, etc.) or other programming languages are compatible and can be used in Opus?

While trial and error can help make this determination, are there any general rules/guidelines that can be used to extend custom scripting?

I would welcome any thoughts and suggestions.

Kind Regards,

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Stephen


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 Post subject:
PostPosted: January 30th, 2007, 7:36 pm 
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Joined: October 26th, 2004, 10:23 am
Posts: 666
Location: Digital Workshop
OpusScript is based on the reference implementation of ECMA-262 so should do everything in that standard. All other extensions to it are specific to Opus.

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ddww Opus Developer


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 Post subject:
PostPosted: January 30th, 2007, 8:18 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Thanks, Duncan, for your reply.

Kind Regards,

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Stephen


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