Joined: November 11th, 2004, 4:05 am Posts: 636 Location: Christchurch, NZ
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The script in this 3D shooter source imp has a few comments but generally undocumented -- It has only one level, but more could be added easily enough if you have some scripting experience.
At present speed of target is controlled by graphics redraw time and wait () statements in loops.
With Opus Pro v6 you could use a .DLL to get the processor speed and use it to vary the loop wait times.
The pub runs multiple loops simultaneously, so you can see a practical example on how fork is used.
The path followed by the aircraft is a series of randomly generated bezier curves chained together to give a continuous path that is hard to predict.
Paul
For this message Paul has been thanked by : mackavi
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