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 Post subject: Blurring objects
PostPosted: July 4th, 2007, 12:55 am 
A recent post about burred animations reminded me that I have been unsuccessful in achieving the opposite effect.

I wonder if it is possible to start with an object, regardless of type, that is in sharp focus and then gradually becomes blurred ... or vice versa.

I know I can do this by using an application the supports morphing, but is it possible to do this using Opus?


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 Post subject:
PostPosted: July 4th, 2007, 6:40 am 
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Joined: December 29th, 2004, 12:00 pm
Posts: 230
Location: Auckland NZ
Opus: v 7.04
OS: xp & win7
I did this in a project...
had a sharp image.
made a copy in Photoshop with Gaussian blur effect.
put the sharp image with 'initially hidden' ticked, over the blurred image on the pub page.
set the 'mouseover' action on the blurred image to show the sharp image with a 'simple fade' on 'show transition'.
set the 'mouse exit' action on the sharp image to hide the sharp image with a 'simple fade' on 'hide transition'.
It lookd really good.
hope this helps.


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 Post subject:
PostPosted: July 4th, 2007, 6:45 am 
Thanks Mack. I was hoping for something simpler.

If I begin the project I have in mind, I estimate that there could be more than 140 objects to blur -- that's a lot of time.

I'll continue to think about this project.


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 Post subject:
PostPosted: July 4th, 2007, 7:47 am 
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Just guessing here,

but could you put each object in a frame that is solid white and then reduce the transpancy over time?

Mack

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 Post subject:
PostPosted: July 4th, 2007, 8:27 am 
Hi Mack

Your mention of using a frame makes me wonder if multiple frames might work - almost.

Let me go into a little more detail of what I'm trying to do. Bear with me because it might take a little time to get to the point.

Before I begin a project, I like to try and collect together all the resources that I'm likely to need. Ths includes things such as graphics, animations, sounds, etc. Where I expect to use display text, like page titles, etc. for consistency I create a template for the object, including as required: fonts, sizes, colours, borders, backgrounds, transitions, and text animations, etc. With that done, I make a project-specific Gallery to which I copy these objects.

Next I make all the master pages likely to be used. I've just completed making some 50 all with themed images. (I'm almost back to the main point :) )

I often use your suggestion of overlaying an object with a solid frame with variable degrees of transparency. That is very effective at reducing the intensity of an object, and I think it would work well in a multiframe.

But I want to do more, and that's where I think the difficulty will arise.

For example, suppose I have an image of a street lamp, illuminated at night. What I want to do is to initially show this as a blurred object, perhaps giving a halo effect around the light, and then gradually removing the halo and sharpening the lamp as the focus adjusts.

I'll also experiment with several concentric circles, each with slight colour variations from the central final focus. By playing with various special effects, perhaps I can create the initial blurred object that imitates a camera focusing to a sharp result.

I'm sure there is a solution within Opus -- I've yet to not find a solution to issues like this. Opus' flexibility is one of its great strengths.

Thanks again Mack for your useful suggestions.


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 Post subject:
PostPosted: July 4th, 2007, 11:49 am 
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Joined: November 25th, 2004, 1:24 pm
Posts: 511
Location: Scotland
Opus: 9.75
OS: Win 10
System: Asus i7-7700K 16Gb
I've always found that after about 3 bottles of McEwan's Champion Ale all my graphics look a bit blurry and out of focus :-)

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 Post subject:
PostPosted: July 4th, 2007, 12:22 pm 
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Joined: November 25th, 2004, 1:24 pm
Posts: 511
Location: Scotland
Opus: 9.75
OS: Win 10
System: Asus i7-7700K 16Gb
Since my last idea is not always practical, a crude way of introducing out of focus effect is to display the same image several times with a pixel offset X and Y, next image-- two pixels etc. Transparency set to about 50%. (scaling the images might have a similar effect)
This just requires the same resource. A Blur and Sharp function could be created to do it all in script.

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 Post subject:
PostPosted: July 4th, 2007, 1:09 pm 
Hi Dandyn

I like both your suggestions :D


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