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 Post subject: Creating a Barrier
PostPosted: August 15th, 2007, 3:49 am 
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Joined: August 15th, 2007, 3:39 am
Posts: 2
Hi! I'm creating a game for a school project but I don't know how to create barriers so that my character doesnt walk outside of the page. I've tried a lot of actions and the most successful one was when a hotspot encouters my character, the character will bounce back so it doesn't pass but then sometimes when I press it a lot of times it starts flying to the otherside of the page =/ Is there a better and simple way since I don't know to script and stuff. Please help me! :x :cry: I'm using Opus Pro 5.5

EDIT: just an example of my game. I don't know how to make it so my character doesn't pass the blue hotspots.

http://img265.imageshack.us/img265/2115/barrierai5.jpg


Last edited by rhaps0dy on August 15th, 2007, 3:09 pm, edited 1 time in total.

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 Post subject:
PostPosted: August 15th, 2007, 7:33 am 
Welcome to the forum.

Would it be possible to attach an example of what you are trying to do? That might produce suggestions that are more relevant to your challenge.


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 Post subject:
PostPosted: August 15th, 2007, 7:51 am 
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Joined: January 10th, 2005, 11:08 am
Posts: 63
Location: Birmingham, United Kingdom
Opus: All between ver Pro XE 4.5 and Ver 9.62
OS: Windows XP Pro SP3
System: Intel Core2 Duo 2.67Ghz, Matrox Millennium G550 dual head graphics card
I assume you are looking for 'collision detection' and would recommend you have a look in the Tutorial section of the forum at the post titled 'Bouncing Ball - Part 1'. This shows how to detect that an object has reached a pre-set 'edge' and reverses its direction.

_________________
Andy Thompson
Opus Pro XE 4.5, Pro 5.5, Ver 6, Ver 7, Ver 8.6, Ver 9.62
Windows XP Pro on an Intel Core2 Duo 2.67Ghz with a Matrox Millennium G550 LP PCIe dual-head card.


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 Post subject:
PostPosted: August 15th, 2007, 3:35 pm 
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Joined: August 15th, 2007, 3:39 am
Posts: 2
thanks for the suggestions. My game is very basic though, I'm just using keyboard controls and I'm trying to not use scripting


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