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 Post subject: MP3 Player with errors
PostPosted: October 27th, 2007, 12:42 pm 
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Joined: February 12th, 2005, 5:27 pm
Posts: 177
Location: Canada
Opus: Pro
OS: Win7
Hi Gals/Guys

I made a MP3 player pub that gets this error " can't play <MP3_1>" now the funny thing is that it works perfect when i test it threw OPUS 6 but when i try and publish it i get that error and then it doesn't work .

1 - i use library search to get mp3 file

2 - i save the search as a vaiable <MP3_1>

3 i have a button with an action to PLAY <MP3_1>

Did i do somehting wrong here ?

Thank for having a look

Al

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Win7 AMD +5000 Dual Core with 4 gig ram Geforce 9600 OPUS V7.05 Novice to Scripts/willing to learn , Mp3 Files must be 128kb


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 Post subject:
PostPosted: October 27th, 2007, 2:33 pm 
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Joined: November 25th, 2004, 1:24 pm
Posts: 512
Location: Scotland
Opus: 9.75
OS: Win 10
System: Asus i7-7700K 16Gb
I believe you probably get an error when you publish, because it can't find the file referenced by variable MP3_1??

here is one way which works:-

attach a script to the button which calls a function PlayIt()

and the function is

Code:
function PlayIt()
{
   var MP_2=OpenSound(MP_1)
   MP_2.Play()
}





or you could simply attach the bit in the function to the button script

Code:
var MP_2=OpenSound(MP_1)
   MP_2.Play()


but I always think functions are better, because they are re-usable---personal choice.

Sandy

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 Post subject:
PostPosted: October 27th, 2007, 3:22 pm 
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Joined: February 12th, 2005, 5:27 pm
Posts: 177
Location: Canada
Opus: Pro
OS: Win7
Thanks for the response ,

So does that mean i need to rename my variable ? I must appoligise as i dont understand coding/script .....let me explain more

I have a Pub that runs a dual mp3 players Player 1 = <mp3_1>
Player 2 = <mp3_2>

So i click play and have the script as shown blelow call <mp_2> ??


Al Thanks for your help





sandyn wrote:
I believe you probably get an error when you publish, because it can't find the file referenced by variable MP3_1??

here is one way which works:-

attach a script to the button which calls a function PlayIt()

and the function is

Code:
function PlayIt()
{
   var MP_2=OpenSound(MP_1)
   MP_2.Play()
}





or you could simply attach the bit in the function to the button script

Code:
var MP_2=OpenSound(MP_1)
   MP_2.Play()


but I always think functions are better, because they are re-usable---personal choice.

Sandy

_________________
-------------------------------------------------------
Win7 AMD +5000 Dual Core with 4 gig ram Geforce 9600 OPUS V7.05 Novice to Scripts/willing to learn , Mp3 Files must be 128kb


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 Post subject:
PostPosted: October 27th, 2007, 5:05 pm 
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Joined: November 25th, 2004, 1:24 pm
Posts: 512
Location: Scotland
Opus: 9.75
OS: Win 10
System: Asus i7-7700K 16Gb
Hi,
Sorry if I have confused you.....
You don't need to rename your variables.. when I tried it, I meant to type MP3_1, but mis-typed and my variable was MP_1 :-).

I have attached a pub with two buttons and a text box--the GET button opens the file browse and saves the file name to the MP3_1 variable, the second button PLAY has a two line script attached,

Code:
var MyMP3=OpenSound(MP3_1)
   MyMP3.Play()


the first line creates a variable called MyMP3 and this holds the command to open the file MP3_1

the second line then plays the file.

I'm not sure how you are configuring your dual player?? can you attach what you are trying to do, then I could have a look


You do not have the required permissions to view the files attached to this post.

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