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 Post subject: Some ideas how to start a tile based game?
PostPosted: November 30th, 2007, 3:13 pm 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
I have just played around with a tool called "Stagecast Creator". It's a very limited development tool to create tile based games.

In this tool you have a grid and you can create rules for all objects in a very simple way. E.g. if you have a character that should walk to the right you create a rule that says "If the field right of the character is empty, then goto this field".

If you want a character to fall in a pit you simply say "If the field beneath is empty, goto this field" and so on.

I wonder if something like that can be done with Opus too? I am sure that it can be done in some way but don't know how to start.

Has someone of you an idea how such a grid with fields to which an object can go etc. can be build with Opus? Checking the x and y coordinates for every single movement seems to be too intricate(?) for my understanding.

Thanks in advance for you suggests.


T.

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


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 Post subject:
PostPosted: December 1st, 2007, 9:11 am 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
T,

Depends how simple or how intriguing you want to make it. I'm not much into games, but thinking out-loud you could make your grid out of dropzones. Whether vector objects or rollovers or text or frames... depends on your creativity.

You could set up one or more variables to reflect rules for navigation (up, down, left, right are valid). Other variables or arrays to hold state, possible moves (adjacent grid blocked or occupied for example). Could accelerate the experience for users with keyboard moves (arrow keys?) or joystick.

Hey, have you thought about Layers and 3D ? :)

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 Post subject:
PostPosted: December 5th, 2007, 12:03 pm 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
Lar_123,

thanks for your suggestions. Since I currently work on another project I will try this later.

T.

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


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