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 Post subject: Scripting texture problem - displays the source pattern
PostPosted: January 11th, 2008, 3:15 pm 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Really basic problem, shows up when scripting texture for an object.

Succeed in applying the texture, but on Previewing the page and clicking button to apply texture, the Objects show the underlying, source pattern as well -- shows up as a small block in the upper left of the target object. The textures are std Opus .bmp files.
( example image attached )

Code:
Frame_18.SetTexture("Glass",true,false,ImageUsed1,false)
Vector_25.SetTexture("Silk",true,false,ImageUsed2,true)
 


Another thread points to the same thing.
viewtopic.php?t=2371&highlight=texture


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 Post subject: added to question. How to 'get' and 'apply' texture?
PostPosted: January 11th, 2008, 6:12 pm 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Let me add Part 2 to this question. What's the trick to "getting" a texture from one Frame object and applying it to another?

SetTexture() command only works it seems when 'hardcoded' according to the syntax above.

I tried
Quote:
var AppearDF = Frame_22.GetAppearance("Default") ;
var AppearDFtxtr = AppearDF.texture ;
// then what?? how to 'apply' that texture to Vector_26 ??

but not getting anywhere.

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 Post subject:
PostPosted: April 30th, 2009, 11:49 am 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
It probably doesn't help that the instructions for getAppearance imply that an new object with properties is created. I doubt this is the case - a new object with set and remove methods yes - but properties no.

The settexture can be made to work and the issue of transferring appearance is a design issue not a coding one.

Mack

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 Post subject:
PostPosted: May 3rd, 2009, 12:36 pm 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
I'll post a sample Pub when I can get to it.

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 Post subject:
PostPosted: May 6th, 2009, 10:44 am 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Example of the 'basic' problem is illustrated in the attached .imp Pub.
Problem being texture applied shows the overlay of the source pattern in upper left corner. Mentioned two years ago here: viewtopic.php?t=2371&highlight=texture


The 'other' problem...
Quote:
I doubt this is the case - a new object with set and remove methods yes - but properties no.
'Yes'. This was my dense skull. I did not understand the instructions in the help files. Actually, I was stuck thinking it would work like other Get and Set (Style) methods. Oh well.

Mack wrote:
Quote:
the issue of transferring appearance is a design issue not a coding one.
Could you clarify just briefly?


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 Post subject:
PostPosted: January 30th, 2010, 5:43 am 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
Yea!!!! This is fixed in OpusPro v7.

Simply opening the old pub... it works as intended now. ( I did not do extensive testing on this, just a quick preview... but it seems to be good.)

Thanks DW Team.

Larry

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