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 Post subject: Still a bug - Move Frame and disable Text Input, slice other
PostPosted: January 30th, 2010, 5:31 am 
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Godlike
Godlike

Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
There was an earlier problem/bug with moving a Frame and some weird effect with ~cloning and dragging part of another overlapping frame. The more worrisome problem being the Text Input object was not performing as designed.

Here's the earlier post/problem. viewtopic.php?t=3564&highlight=frame22

I just confirmed this 'bug' stll exists in OpusPro v7. It is not too much of a problem if you know about it and avoid it. I did re-create it from scratch in OpusPro v7. (attached)

I was hoping to use moving frames and still have active objects (text input) behave normally...


You do not have the required permissions to view the files attached to this post.

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