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 Post subject: Vector Lines - Antialiasing
PostPosted: April 6th, 2012, 4:34 pm 
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Joined: May 25th, 2008, 4:57 pm
Posts: 355
Location: Ireland
Opus: Pro 9.75
OS: Windows 10
System: MacBook Pro (Intel 2020)
Is it possible to disable the antialiasing on vector shapes?

Having an issue where some lines that appear as 2 pixels wide, even though it is set to 1 pixel. The 2 pixels is due to antialiasing of the ploygon line.

It causes an issue when you are using multiple lines and some appear thicker then others, even though they are not.

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 Post subject: Re: Vector Lines - Antialiasing
PostPosted: April 10th, 2012, 10:17 am 
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Joined: May 25th, 2008, 4:57 pm
Posts: 355
Location: Ireland
Opus: Pro 9.75
OS: Windows 10
System: MacBook Pro (Intel 2020)
See attached a screenshot of results. Both are vectors with line set to 1 pixel.

Notice the difference, makes it impossible to use vector lines to draw a grid or table within a publication, as results are unpredictable.


Thanks.


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 Post subject: Re: Vector Lines - Antialiasing
PostPosted: April 10th, 2012, 11:44 am 
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Joined: March 21st, 2007, 10:44 am
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Why not use frames instead?

Mack

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 Post subject: Re: Vector Lines - Antialiasing
PostPosted: April 13th, 2012, 1:43 pm 
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Joined: May 25th, 2008, 4:57 pm
Posts: 355
Location: Ireland
Opus: Pro 9.75
OS: Windows 10
System: MacBook Pro (Intel 2020)
Thanks Mack.

Yeah I might have to, just was using vector lines to make it a bit nicer and easier to change, rather than embedding frames within frames to get the same effect. An option to disable anti aliasing would solve the problem.

lmc

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 Post subject: Re: Vector Lines - Antialiasing
PostPosted: April 13th, 2012, 3:15 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
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Opus: Evolution
I was thinking more along the lines of a frame with 1px wide or high to create a line.

Mack

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 Post subject: Re: Vector Lines - Antialiasing
PostPosted: April 18th, 2012, 11:26 am 
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Joined: May 25th, 2008, 4:57 pm
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Location: Ireland
Opus: Pro 9.75
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System: MacBook Pro (Intel 2020)
Perfect Mack. That would work.

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