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 Post subject: Can't calculate points for Tiering Arm 2 on Quest. Template
PostPosted: October 18th, 2013, 6:24 pm 
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Joined: August 26th, 2011, 4:41 pm
Posts: 13
Location: Houston Texas
Opus: 8.5
OS: Windows 7 Enterprise
Ok - I've got a new challenge for anyone good enough to solve the problem! I'm trying to get this multiple response drag and drop test question to work.
All works except Tiering Arm 2. When I click and drag it to its hotspot it doesn't calculate correctly. I think there might be a limitation on the amount of answers the Test template can handle. It's looking like you shouldn't go past 11. Any ideas?

I've attached the publication for anyone interested in looking at it.

Thanks!


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 Post subject: Re: Can't calculate points for Tiering Arm 2 on Quest. Templ
PostPosted: October 19th, 2013, 3:37 am 
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Godlike
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Joined: November 12th, 2005, 1:56 am
Posts: 1474
Location: SFBay Area
Opus: OpusPro v9.0x, & Evol.
OS: Vista32
System: Core 2 duo 2Ghz, RAM 3GB, Nvidia Go 7700 - laptop
leticia wrote:
It's looking like you shouldn't go past 11. Any ideas?

Leticia,

I am a little behind in my Opus versions, so I doubt I can open your example. But my past experience and a bit of intuition tells me to look at any calculations (operations) where you try to increment a variable. What I have run into in the past is thinking I could just +1 some variable, and the operation treats it like a string concatenation.

If that is the case, there are several solutions and tricks... including parseint() (syntax ??)
In other words, (if that is the issue) make sure you force numeric values... valueOf() etc.

Tip: when you include debug.Trace(parms) with some parms, you can also monitor the values of many many variables (I think it requires Page or Publication level variables) -- so you can see what is happening. Look at the console's TABS.

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 Post subject: Re: Can't calculate points for Tiering Arm 2 on Quest. Templ
PostPosted: October 19th, 2013, 1:33 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
or rather Debug.trace();

mack

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