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 Post subject: paths
PostPosted: January 8th, 2015, 4:30 pm 
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Joined: January 23rd, 2006, 2:57 pm
Posts: 55
Location: Belfast
Opus: 9.5
OS: Win 7
System: i7 8G ram
Hi,
I have Opus 9.5 and have noticed that when I get an object to follow a path it spins 180 degrees then follows the path. Is it just me eh.
Cheers
Paul


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 Post subject: Re: paths
PostPosted: January 9th, 2015, 10:23 am 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Works fine in my Opus 9.5. Post an example.

</mack>

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 Post subject: Re: paths
PostPosted: January 9th, 2015, 10:43 am 
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Joined: January 23rd, 2006, 2:57 pm
Posts: 55
Location: Belfast
Opus: 9.5
OS: Win 7
System: i7 8G ram
Cheers for the reply Mack. I updated to v 9.51 and alls well.


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 Post subject: Re: paths
PostPosted: January 9th, 2015, 1:00 pm 
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Joined: January 23rd, 2006, 2:57 pm
Posts: 55
Location: Belfast
Opus: 9.5
OS: Win 7
System: i7 8G ram
Sorry mac spoke to soon, see attached.
Paul


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 Post subject: Re: paths
PostPosted: January 9th, 2015, 1:24 pm 
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Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Ahh.

You have orientation set to aligned. This means that the object will travel as if it was facing the path as it moves around. The reason it's spinning, is because 'face' is forward which is the right hand side of the object - hence it must turn before it starts along the path.

Not sure if there is a walk backwards option. But you could reverse the path (right click it) and start the journey at 100% and traverse to 0%. This works well for absolute alignment, but you'll probably need to play with the location of the path, if you use relative.

</mack>


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 Post subject: Re: paths
PostPosted: January 9th, 2015, 2:14 pm 
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Joined: January 23rd, 2006, 2:57 pm
Posts: 55
Location: Belfast
Opus: 9.5
OS: Win 7
System: i7 8G ram
Thanks Mac that explains all. I can work with that.
Cheers
Paul


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