Ugh.....Ugn.....mmm.... AAARGH! it's no good - I can't resist just putting my pennyworth back into the pot, after all, we are in the lounge, yes?
First of all, I should say, I'm no-one and I know nothing!
But...here's my experience...
I came across Opus (then Illuminatus) when I was searching for a piece of software that would let me produce a point-n-click adventure game. I'd tried a lot of interactive fiction engines, Macromedia products, and general multimedia tools. Opus was quickest and easiest to use (even though the 2D gaming capacity wasn't highlighted in the marketing) that allowed simple interactivity that fitted the bill for a 2D point-n-click. I'm an adventure game junkie. It's a very healthy niche of gaming - just go to
www.justadventure.com
and see how alive and kicking the genre is. Most recently, a game called "Dark Fall: The Journal" achieved critical acclaim and is being sold by The Adventure Company.
I'm highlighting this particular game because it was written and produced by ONE man - Jonathan Boakes. If you want to know more about the author:
http://www.xxvproductions.co.uk/lfw/jbpage1.html
The follow-up is "Dark Fall: Lights Out".
Now, you've noticed, I'm shifting the frame slightly - I'm moving over from linear narrative story-telling (as in a printed book or ebook), beyond graphic novel (printed (e)book with illustrations), to interactive story-telling (where the "reader" has options and can direct their own plot, within boundaries).
Traditionally (sitting round the campfire stuff), story-telling is interactive ("Where did he get the Sword of Light?" etc). For the last 2000 years we've been bound by printed media which is simplex - it's uni-directional and word-based. The last 100 years or so, we've been able to narrate via film. I think it's wonderful that we now have to option to not only use printed or lexical (is that the right word?) methods of story-telling but also have visual formats. Film has been wildly popular, but it's essentially still a passive form, loses depth for the sake of time, and is a "voyeuristic" third-person rather than a first-person.
Games offer an interactive process (duplex) which can take advantage of both text and film, that isn't time-limited - games can take 20 - 40hrs, and can offer a first-person perspective. An opportunity for the "reader" to take part in the story as never before. But... games can have no story, or very little story.
The games market has been focussed towards young males and has become quite saturated. Many games companies have turned their focus to hitherto unexploited markets, such as adult/mature gamers & women gamers who tend to look for character development and story as opposed to action. If you played the original "Unreal" then try "Unreal II" and see how even the traditional 3D shooter genre has started to incorporate a greater emphasis on storyline. The divisions between games, interactive fiction, film and novels are artificial ones created by restriction of media and the gaps are narrowing.
Adventure games have always been heavy on storyline. Try "Gabriel Knight 3: Blood of the Sacred, Blood of the Damned". Although flawed in it's gameplay (slow and cumbersome 3D), the storyline by Jane Jenson covers the "Da Vinci Code" territory back in 1999.
I believe multimedia is still in its infancy and we shouldn't be held back by concerns like "will a publisher buy it?". We can now publish to the internet direct. Depending how tempting it was I'd be prepared to pay about £5 for an evening's entertainment (like renting a video), and I can't be alone.
Maybe I'm naive beyond belief, but I believe that creators should be allowed the freedom to ignore commercial concerns while they are creating. I realise (only too well) that this is idealistic. But without ideals, we aren't human.
I have a dream that multimedia entertainment can merge into something that scintillates all senses AND gives you, the experiencer, some control of the pace, depth and path.
Software like Opus gives the average individual in the Western world the opportunity to create their own story experience, just like Jonathan Boakes, in an easy intuitive way. I've tried Flash. I think it's dreadfully unintuitive and very costly. HTML, even using DHTML is cumbersome and requires a good HTML editor like Dreamweaver etc. I really don't think either are comparable to Opus.
I hope I'm not treading on anyone's toes by expressing this. I'm no expert. I haven't published anything and I'm in awe of anyone who has passed through the eye of that particular needle. But I have always looked at Opus as a powerful multimedia medium for storytelling
I just have a dream, that in my lifetime I'll buy a "multimedia thing" that's as satisfying as a novel, as visually stimulating as a film that puts me in the driving seat and lets me explore and unfold the story, at MY pace.
If anyone has anything creative in this line to offer, I'd be truly honoured to "read/experience" it. I also believe that the Digital Workshop Forum should support creative efforts in this direction.
Paul, I'd love to read the poetry...please put it up for download...
Cheers
Melanie