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 Post subject: HTML5/JavaScript-play audio sound
PostPosted: March 30th, 2019, 4:52 pm 
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Godlike
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Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
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Hi,

To stop playing a sound in HTML5, is there a stop() function or do you use pause()?


Code:

S1 = new Audio('abc.MP3');
S2 = new Audio('def.MP3');
S1.play()
S1.pause()

S2.play()
S2.pause()
             

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 Post subject: Re: HTML5/JavaScript-play audio sound
PostPosted: March 31st, 2019, 9:56 am 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Just pause().

See https://www.w3schools.com/jsref/dom_obj_audio.asp

</mack>

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 Post subject: Re: HTML5/JavaScript-play audio sound
PostPosted: March 31st, 2019, 1:37 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Update: found the answer: S1.currentTime = 0; and S2.currentTime = 0;, each time before play(). This fixed the gap.

I'm getting a small gap (silence) in the playback when repeatedly using play/pause/play. The MP3's are 30 second loops. I'm guessing that the gap occurs when the end of the loop is reached, although I thought that I recorded these with a smooth transition.

Is there a way to pause and then immediately return the loop to the beginning so that the next time it is played, it is playing from the beginning and not resuming from the paused location?

30 seconds is longer than the sound will ever need to play, so if I can always play a paused sound from the beginning, it should solve any looping gap problem (if this is what is occurring).

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