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 Post subject: Android Publishing
PostPosted: April 9th, 2019, 3:56 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
I have 2 audio files (MP3's) referenced in the JavaScript, for an Android project:

Code:
S1 = new Audio('abc.MP3');
S2 = new Audio('def.MP3');


The JS is scripted as follows to play them:

Code:
S1.play();
S2.play();


When I publish to Android, how do you include these 2 MP3's in the final package? I'm guessing that they are not included inside the APK? Not sure where to put them so they can be accessed correctly by the JS and play properly?

Any help appreciated.

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Stephen


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 4:22 pm 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Create a button that you're not going to use and hide it. Then attach all the MP3s you need to that button. They'll all be copied into the assets folder along with the HTML file - which means that you can loaded by just calling their name.

</mack>

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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 4:58 pm 
Offline
Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi Mack,

Looks like the 2 MP3's were copied into the APK, as you suggested, using a hidden button. (I attached the 2 MP3's by calling each to play as a sound file, using their absolute, not relative path.)

But not playing when called in the JS in the button used for the app.

Code:
S1 = new Audio('abc.MP3');
S2 = new Audio('def.MP3');
S1.load();
S2.load();
S1.play();
S2.play();


Not sure how to get the 2 sound files to play?

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Stephen


For this message Stephen has been thanked by : mackavi


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 5:08 pm 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
If you publish as HTML5 and preview in Chrome does it work?

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 5:16 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Yes, the MP3's play in FF or Chrome in an HTML5 publication (including if viewed in these browsers on the same Android testing device). Except I don't need to use a hidden button to add the MP3's, since I add them to the export folder which is uploaded to the server.

Another exception, I only need in the HTML5 publication's JS.

Code:
S1 = new Audio('abc.MP3');
S2 = new Audio('def.MP3');
S1.play();
S2.play();


No need for "load" function in my HTML5 publication.

Does the Android JS need a better path than 'abc.MP3' since maybe it is in a res folder inside the APK?

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Stephen


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 5:25 pm 
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Godlike
Godlike
User avatar

Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Can you send me the APK?

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 6:10 pm 
Offline
Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Yes, latest APK sent to general at your interaktiv address. (approximately 1MB)

Let me know if you don't get it or need me to send it to another address.

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Stephen


For this message Stephen has been thanked by : mackavi


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 7:59 pm 
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Godlike
Godlike
User avatar

Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Looking at the files inside the APK, the mp3 do get called and appear to play. But as I don't know what is supposed to actually happen, I'm not sure if it's behaving correctly.

Can you send the publication?

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 8:31 pm 
Offline
Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
OK, I've zipped it up, put it on my Google drive with an invite to share the zip folder with you, sent to your general at interaktiv email address. Let me know if you don't get the email invite or have difficulty downloading or viewing it. (Also added a note in the email invite about when sound is supposed to play.)

Thank you for your help.

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Stephen


For this message Stephen has been thanked by : mackavi


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 Post subject: Re: Android Publishing
PostPosted: April 9th, 2019, 11:58 pm 
Offline
Godlike
Godlike
User avatar

Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
Both the content extracted from the APK and original published directly to HTML5 work in Chrome.

I'd hazard a guess it a problem with WebView and may be linked to the use of SetTimeout.

You could try adding the play script to a button to see if the MP3 can be launched that way.

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


For this message mackavi has been thanked by : Stephen


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 Post subject: Re: Android Publishing
PostPosted: April 10th, 2019, 12:27 am 
Offline
Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
update

If I use a button with the standard Opus "play sound" action, publish to Android, test on my device, it plays the MP3.

Seems that it only does not play if the MP3 is called using JavaScript.

Not sure how to fix this, since the animation requires using the complex JavaScript scripting in order to scale, set timeouts, play and sync sounds with the animation?

Would preloading the sound files help? (Not sure, if preloading would help, how to preload these sound files?)

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Stephen


For this message Stephen has been thanked by : mackavi


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 Post subject: Re: Android Publishing
PostPosted: April 10th, 2019, 9:46 pm 
Offline
Godlike
Godlike
User avatar

Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
It does seem that there are issues reported with audio on Android Webview - but, I ran a couple of tests:

First I ran it through PhoneGap and the project still did not work.

Second I created a new project, attached an Mp3 to a disabled frame and then use a JS action to load and play it.

Code:
var A1 = new Audio("music.mp3")
A1.play();


Published to Android and it played the sound fine -so JS does work at least in this instance.

The last test I tried was to use the code above inside a setTimeout delay which failed to launch the audio.

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


Top
 Profile Visit website  
 
 Post subject: Re: Android Publishing
PostPosted: April 10th, 2019, 11:25 pm 
Offline
Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Thanks, Mack for these updates.

It looks like trying to launch audio inside of a setTimeout may not yet be possible for current Android Webview.

I'm guessing, given the looping in which the setTimeout and audio are repeatedly called, that preloading the sound (for example, when the window first opens) would probably not help.

And, I can't think of another way to write the JS to achieve the animation and launch/sync its audio. Oh well...

My goal for the Android version was to provide a download-able version for the user to run the exercise on their device (smartphone, tablet, etc.) when they do not have an internet connection to view the HTML5 version.

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Stephen


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 Post subject: Re: Android Publishing
PostPosted: April 13th, 2019, 9:11 am 
Offline
Godlike
Godlike
User avatar

Joined: March 21st, 2007, 10:44 am
Posts: 3188
Location: UK
Opus: Evolution
It seems it's not that simple or broken after all. I recreated the bases of the concept in a different application to see if it was Opus that was causing the problem. The SetTimeout worked with Audio. But the other application requires that you create functions rather than use snippets of code - so I figured I'd check this in Opus.

Opus JS Action keep telling me that my code was wrong, and yet it still worked.

Code:
function loopTheBeep() {
var beep = new Audio("beep.mp3");

function loop() {
window.setTimeout(function(){
   beep.play();
   loop();
   },2000)
}
loop();
}
loopTheBeep();


It's a place to start testing, if you need to have it running on Android. You'll just need to introduce one aspect of the original code at a time and check it still works.

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


For this message mackavi has been thanked by : Stephen


Top
 Profile Visit website  
 
 Post subject: Re: Android Publishing
PostPosted: April 13th, 2019, 1:25 pm 
Offline
Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1213
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi Mack,

Thank you for this.

I tested using the loop script and including an MP3 sound file (added as a resource by attaching it to another button).

The JS so far plays the sound, sometimes (works intermittently), when tested on my Android tablet (while the other button using a standard Opus audio action does play).

Doing more internet research, I found another possible offline option to let the user run the exercise when offline, no internet connection available: the HTML5 offline web app feature which apparently makes use of an HTML5 application cache and uses a cache manifest (see http://apress.jensimmons.com/v5/pro-html5-programming/ch12.html and https://developer.mozilla.org/en-US/docs/Web/HTML/Using_the_application_cache). A more recent iteration: progressive web apps or PWA's (see https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps and https://github.com/ryanwhocodes/template-progressive-web-app)]. There's also an O'Reilly guide: Building Progressive Web Apps: Bringing the Power of Native to the Browser.

I am guessing that if the user is offline, opens their browser, enters the index.html URL for the app, after a first viewing (in which the files downloaded to the user device cache), they could view the exercise offline?

Steep learning curve for me to get the cache manifest (and any other internal script items, like enabling the app cache, that point to the manifest) correctly scripted. So, a big challenge. But an interesting possibility.

Would be nice to find an HTML5 to Progressive Web App converter, then could take an Opus HTML5 publication and convert it to a PWA, which the user could download for offline use.

_________________
Stephen


For this message Stephen has been thanked by : mackavi


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