Hi Klaus,
It can be done in scripting. Say you have 4 frames in the multiframe, you'd have...
var randomNum = String.random(4)
// In this example though, <randomNum> will be any integer between 0 and 3.
// Since 0 (zero) is invalid for a frame number, it gets incremented by 1 as follows...
var randomNum = String.random(4)
MultiFrame_1.ToFrame(randomNum++)
There is a problem of random() giving the same number again, so you'd have to modify to suit, or perhaps some OpusScripting experts can advise better on my example. I hope my example is correct! (fingers crossed
)
Hope this helps anwyay!